1. Video Games

Might & Magic II (C64)

Back in 1988 I left Origin Systems to co-found a new game company named Inside Out Software. Our first projects were ports and we slowly started getting into original games. Might & Magic II was our first port (IBM, C64, Amiga).

I worked on the port of Might & Magic II from the Apple II (128K, 16-color double-res) to the Commodore 64 (64K, 4-color mixed-mode). It was a pretty interesting experience and I learned a lot from it. The full story is on ROME.RO.
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  • Here's the cover of the C64 box.  I loved the box with the cover slipping down over the bottom like board games.

    Here's the cover of the C64 box. I loved the box with the cover slipping down over the bottom like board games.

  • Back of the box.  Jon Van Caneghem coded the whole thing and I got to see every line of 6502 assembly code he wrote. :)

    Back of the box. Jon Van Caneghem coded the whole thing and I got to see every line of 6502 assembly code he wrote. :)

  • The mighty title screen complete with minimal animations!

    The mighty title screen complete with minimal animations!

  • The credits screen with a David Hammond listed at the top.  As you may find with almost all team credit screens they are very political.  I actually did almost all the work on this game but was moved to Tower Toppler to begin that port and have David clean up the rest of the C64 port I had done.

I left before the end of the port and they put his name above mine.  Nice, but typical.  See Gauntlet:Seven Sorrows credits for a rerun of this horseshit.

    The credits screen with a David Hammond listed at the top. As you may find with almost all team credit screens they are very political. I actually did almost all the work on this game but was moved to Tower Toppler to begin that port and have David clean up the rest of the C64 port I had done. I left before the end of the port and they put his name above mine. Nice, but typical. See Gauntlet:Seven Sorrows credits for a rerun of this horseshit.

  • Here's what the game looked like on C64.  You'll notice the dotted red line in the middle there - that actually wasn't visible on a real C64 (the screen is from an emulator).  I did a pretty cool trick of setting a raster interrupt on that screen row so i could change the video mode to a high-res 2-color mode so the text at the bottom would look crisp(er).  Notice the text above the line on the right looks a bit assy - that's because it's in a 160x192 video mode and the text below the red line is in 320x192.  I changed the video mode back to 160x192 at the bottom of the screen.

    Here's what the game looked like on C64. You'll notice the dotted red line in the middle there - that actually wasn't visible on a real C64 (the screen is from an emulator). I did a pretty cool trick of setting a raster interrupt on that screen row so i could change the video mode to a high-res 2-color mode so the text at the bottom would look crisp(er). Notice the text above the line on the right looks a bit assy - that's because it's in a 160x192 video mode and the text below the red line is in 320x192. I changed the video mode back to 160x192 at the bottom of the screen.

  • Simple menu system from days gone by.

    Simple menu system from days gone by.

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