1. Video Games

Lethal Labyrinth

The reason I wrote Lethal Labyrinth was to write my first double-res graphics routines and use them in a game. The game didn't turn out so hot but it was very useful in getting me my Origin Systems job!

You'll see a lot of pages with notes and a comic strip. My friend Christian drew the comics after I told him my idea for the game - you can tell his style distinctly from mine.

This game was published by UpTime in 1987.
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    More notes mostly on the passing variables back to BASIC and the code to collide with one of the letter cubes
    Some of my debugging notes and also the code to check for the exit door where you have to type in the correct word from the letters you've gathered.
    Finally Joey exits the maze......and i've finished writing the game and am out the door....