1. Video Games

Lethal Labyrinth

The reason I wrote Lethal Labyrinth was to write my first double-res graphics routines and use them in a game. The game didn't turn out so hot but it was very useful in getting me my Origin Systems job!

You'll see a lot of pages with notes and a comic strip. My friend Christian drew the comics after I told him my idea for the game - you can tell his style distinctly from mine.

This game was published by UpTime in 1987.
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  • Here's the UpTime menu shell.....my game's icon wasn't too bad.

    Here's the UpTime menu shell.....my game's icon wasn't too bad.

  • The full instructions (I didn't write).

    The full instructions (I didn't write).

  • Here's the double-res menu screen - very boring.  But you can see I used 80-column text at the bottom for the double-res version (and 40-column for the hires version).

    Here's the double-res menu screen - very boring. But you can see I used 80-column text at the bottom for the double-res version (and 40-column for the hires version).

  • Here's the first level running in double-res.  You've gathered 3 letters already.

    Here's the first level running in double-res. You've gathered 3 letters already.

  • The same level but running in hires with no letters gathered.

    The same level but running in hires with no letters gathered.

  • This is Christian's title page for the comic.  I didn't really try to clean up these scans. :)

    This is Christian's title page for the comic. I didn't really try to clean up these scans. :)

  • This is my first page of coding notes

    This is my first page of coding notes

  • The second page and some actual code for the monsters shooting at the player (Joey)

    The second page and some actual code for the monsters shooting at the player (Joey)

  • Christian's comic.....page 1

    Christian's comic.....page 1

  • Christian's comic, page 2

    Christian's comic, page 2

  • My imagining of Woody coming back after Joey wiped him out with his backpack of exploding rocks

    My imagining of Woody coming back after Joey wiped him out with his backpack of exploding rocks

  • You can see some more code here and that I took a 4 month break from this game.  Probably the reason why it falls kinda flat on the fun side.

    You can see some more code here and that I took a 4 month break from this game. Probably the reason why it falls kinda flat on the fun side.

  • The cast of characters

    The cast of characters

  • My maze creation code...some of it

    My maze creation code...some of it

  • More maze creation code

    More maze creation code

  • Mazey maze maze....

    Mazey maze maze....

  • Oh maze code!

    Oh maze code!

  • Blah blah blah mazecode

    Blah blah blah mazecode

  • Some notes on internal workings....

    Some notes on internal workings....

  • More maze code planning

    More maze code planning

  • My game notes continued after 4 months....

    My game notes continued after 4 months....

  • More notes mostly on the passing variables back to BASIC and the code to collide with one of the letter cubes

    More notes mostly on the passing variables back to BASIC and the code to collide with one of the letter cubes

  • Some of my debugging notes and also the code to check for the exit door where you have to type in the correct word from the letters you've gathered.

    Some of my debugging notes and also the code to check for the exit door where you have to type in the correct word from the letters you've gathered.

  • Finally Joey exits the maze......and i've finished writing the game and am out the door....

    Finally Joey exits the maze......and i've finished writing the game and am out the door....

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    My game notes continued after 4 months....
    More notes mostly on the passing variables back to BASIC and the code to collide with one of the letter cubes
    Some of my debugging notes and also the code to check for the exit door where you have to type in the correct word from the letters you've gathered.