1. Video Games

Hyperspace Delivery Boy!

HDB was our first game at Monkeystone Games, written primarily for the PocketPC in 2001. It took 4.5 months from concept to shipping and we worked insanely hard on it but it was a great experience. Eventually, HDB would be released on PC, Mac, and Linux too. A Gameboy Advance version was also finished but never released by Majesco.
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    This is a screenshot of Josh Martel searching through Lua code files.  Josh wrote most of the Lua code for HDB.
    Here's a desktop capture of me coding the MSG tool.  MSG stands for MonkeyStone Grabber - it's a tool that basically reads a script file that describes where and how to grab graphics off screens, add data files, etc.
    Here's a screenshot of me coding in Embedded Visual C++ for the PocketPC build of HDB.  I was coding the waypoints (clicking the mouse will add a waypoint for Guy to follow).

I always had my PocketPC connected to my computer so when I compiled the code I could upload it into the device and test it out.  Really cool!