1. Video Games

Hyperspace Delivery Boy!

HDB was our first game at Monkeystone Games, written primarily for the PocketPC in 2001. It took 4.5 months from concept to shipping and we worked insanely hard on it but it was a great experience. Eventually, HDB would be released on PC, Mac, and Linux too. A Gameboy Advance version was also finished but never released by Majesco.
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  • Here's the cover of the Linux CD box with artwork by Monkeystone's Eric Nava - used only for this package!

This Linux version was only published in England.

    Here's the cover of the Linux CD box with artwork by Monkeystone's Eric Nava - used only for this package! This Linux version was only published in England.

  • Back of the box!  The screenshots are from the Pocket PC version but the Linux screen looks like the PC version.

    Back of the box! The screenshots are from the Pocket PC version but the Linux screen looks like the PC version.

  • This photo was taken the night of December 23, 2001 at around 2:30am when Tom and Lucas left for the night after we mastered HDB and prepared it for upload.

On the wall, to the right of Tom, is the Full Throttle cloth headrag that came with the game.

Way out in the country where Monkeystone was located we had a very slow uplink so Lucas took it home on his USB keychain to upload from his home DSL line.  That's him and Tom goofing around delirious after insane hours of crunch!

On the wall behind and to the right of Tom is the 'do-rag that came with Full Throttle.

    This photo was taken the night of December 23, 2001 at around 2:30am when Tom and Lucas left for the night after we mastered HDB and prepared it for upload. On the wall, to the right of Tom, is the Full Throttle cloth headrag that came with the game. Way out in the country where Monkeystone was located we had a very slow uplink so Lucas took it home on his USB keychain to upload from his home DSL line. That's him and Tom goofing around delirious after insane hours of crunch! On the wall behind and to the right of Tom is the 'do-rag that came with Full Throttle.

  • Here's the Pocket PC package design ready for printing - it fits a DVD case.

    Here's the Pocket PC package design ready for printing - it fits a DVD case.

  • This is the Gameboy Advance packaging, never used.  Thanks Majesco!  BTW you still owe us $10,000.

    This is the Gameboy Advance packaging, never used. Thanks Majesco! BTW you still owe us $10,000.

  • This is a filtered version of the HDB Shipping pic, heh.

    This is a filtered version of the HDB Shipping pic, heh.

  • A wallpaper 4 U

    A wallpaper 4 U

  • Pocket PC sell-sheet cover

    Pocket PC sell-sheet cover

  • Here's a screenshot of the first Win32 program I wrote, TED 2001, the tilemap editor Tom used to create all of HDB's maps.

I wrote some crazy shit in the About... dialog and you'll see an old version of a room that Tom made using his own graphics.

    Here's a screenshot of the first Win32 program I wrote, TED 2001, the tilemap editor Tom used to create all of HDB's maps. I wrote some crazy shit in the About... dialog and you'll see an old version of a room that Tom made using his own graphics.

  • The original Pocket PC DVD case design.  The logo was reworked along with some other elements.

    The original Pocket PC DVD case design. The logo was reworked along with some other elements.

  • Pocket PC menu screen.  Click on the planets that sometimes speed by to reach the Warp Zone screen!

    Pocket PC menu screen. Click on the planets that sometimes speed by to reach the Warp Zone screen!

  • Load a saved game screen (Pocket PC)

    Load a saved game screen (Pocket PC)

  • One of the ice levels......with snow! (Pocket PC)

    One of the ice levels......with snow! (Pocket PC)

  • The first level! (Pocket PC)

    The first level! (Pocket PC)

  • A crazy green Railrider.......you get inside it to ride the rails. (Pocket PC)

    A crazy green Railrider.......you get inside it to ride the rails. (Pocket PC)

  • This is a Panic Zone in which you have 30 seconds to find the exit - or die! (Pocket PC)

    This is a Panic Zone in which you have 30 seconds to find the exit - or die! (Pocket PC)

  • And, of course, the obligatory Dopefish easter egg! (Pocket PC)

    And, of course, the obligatory Dopefish easter egg! (Pocket PC)

  • Here's HDB running on an iPAQ 1910 - super clear screen!

This pic was sent by my friend Doug Beck (RocketElite, Bust 'Em)

    Here's HDB running on an iPAQ 1910 - super clear screen! This pic was sent by my friend Doug Beck (RocketElite, Bust 'Em)

  • Here's a screenshot of Lucas working on the Monkeystone web site.  He coded all our eCommerce in PHP as well - an awesome effort!

    Here's a screenshot of Lucas working on the Monkeystone web site. He coded all our eCommerce in PHP as well - an awesome effort!

  • Here's a screenshot of Lucas Davis working to get a PocketPC installer configured and working for HDB.  PocketPC installers are a bit like fuzzy logic.

    Here's a screenshot of Lucas Davis working to get a PocketPC installer configured and working for HDB. PocketPC installers are a bit like fuzzy logic.

  • This is a screenshot of Josh Martel searching through Lua code files.  Josh wrote most of the Lua code for HDB.

    This is a screenshot of Josh Martel searching through Lua code files. Josh wrote most of the Lua code for HDB.

  • Here's a desktop capture of me coding the MSG tool.  MSG stands for MonkeyStone Grabber - it's a tool that basically reads a script file that describes where and how to grab graphics off screens, add data files, etc.

    Here's a desktop capture of me coding the MSG tool. MSG stands for MonkeyStone Grabber - it's a tool that basically reads a script file that describes where and how to grab graphics off screens, add data files, etc.

  • Here's a screenshot of me coding in Embedded Visual C++ for the PocketPC build of HDB.  I was coding the waypoints (clicking the mouse will add a waypoint for Guy to follow).

I always had my PocketPC connected to my computer so when I compiled the code I could upload it into the device and test it out.  Really cool!

    Here's a screenshot of me coding in Embedded Visual C++ for the PocketPC build of HDB. I was coding the waypoints (clicking the mouse will add a waypoint for Guy to follow). I always had my PocketPC connected to my computer so when I compiled the code I could upload it into the device and test it out. Really cool!

  • Lucas is working on a song for HDB here.  Yes, Lucas did a bunch of music for the game.

    Lucas is working on a song for HDB here. Yes, Lucas did a bunch of music for the game.

  • Here I'm updating the MSG script for a HDB new monster, the Fat Frog.

    Here I'm updating the MSG script for a HDB new monster, the Fat Frog.

  • Just looking up some AI coding article on the net.  BTW, I made all the Stevie Case winamp skins.

    Just looking up some AI coding article on the net. BTW, I made all the Stevie Case winamp skins.

  • My computer displaying a mostly-completed version of TED 2001, the map creation tool for HDB.  It took me about 3 weeks to write it and it was my first C++ program.

    My computer displaying a mostly-completed version of TED 2001, the map creation tool for HDB. It took me about 3 weeks to write it and it was my first C++ program.

  • Here I'm looking up some documentation in the FMOD sound library as I code the sound layer for HDB.  FMOD is just AWESOME!

    Here I'm looking up some documentation in the FMOD sound library as I code the sound layer for HDB. FMOD is just AWESOME!

  • Here you can see the DVD case and PC box for Hyperspace Delivery Boy!  We actually never shipped anything in the PC box but we did deliver the game in the DVD case in the mail.

Argentum was a game developed by a friend that we published and produced.  It was hailed by the PocketPC gaming press as an extremely impressive achievement.  Javier Davalos was the coder and he lived in Argentina.  His company name was Ionside - hmmm.....very interesting name.

    Here you can see the DVD case and PC box for Hyperspace Delivery Boy! We actually never shipped anything in the PC box but we did deliver the game in the DVD case in the mail. Argentum was a game developed by a friend that we published and produced. It was hailed by the PocketPC gaming press as an extremely impressive achievement. Javier Davalos was the coder and he lived in Argentina. His company name was Ionside - hmmm.....very interesting name.

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    Here's a desktop capture of me coding the MSG tool.  MSG stands for MonkeyStone Grabber - it's a tool that basically reads a script file that describes where and how to grab graphics off screens, add data files, etc.
    Here's a screenshot of me coding in Embedded Visual C++ for the PocketPC build of HDB.  I was coding the waypoints (clicking the mouse will add a waypoint for Guy to follow).

I always had my PocketPC connected to my computer so when I compiled the code I could upload it into the device and test it out.  Really cool!
    Lucas is working on a song for HDB here.  Yes, Lucas did a bunch of music for the game.