1. Video Games

Daikatana

Eventually this will hold all Daikatana materials, pictures, etc. that I have! Daikatana is an FPS game I developed during the Ion Storm/Dallas era (1996-2001).
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  • Here's the back of the foreign version's DVD case.  Love how they misspelled Mikiko.

    Here's the back of the foreign version's DVD case. Love how they misspelled Mikiko.

  • This is the front cover of a foreign version (not sure which language).  It's a standard DVD case.

    This is the front cover of a foreign version (not sure which language). It's a standard DVD case.

  • This is the side of the DVD case for one of the foreign versions.  Crazy language, eh?

    This is the side of the DVD case for one of the foreign versions. Crazy language, eh?

  • Here's the concept material for a digipak version (which we didn't make).  If the game was multi-CD we would have put the CDs on the two Daikatana symbols.

    Here's the concept material for a digipak version (which we didn't make). If the game was multi-CD we would have put the CDs on the two Daikatana symbols.

  • The inside cover of the digipak in production.  It reads,"This is just a place holder for copy that tells all about John Romero's new masterpiece. This copy is also just here for you to see what type will look like in this area of space.  So don't keep reading this copy.  It's stupid.  It's just a mind dump of what I felt like writing at the time this was written."

LOLZ!  Go Sasha! (Sasha Shor, creator of all Ion Storm's packaging and corporate identity, etc.)

    The inside cover of the digipak in production. It reads,"This is just a place holder for copy that tells all about John Romero's new masterpiece. This copy is also just here for you to see what type will look like in this area of space. So don't keep reading this copy. It's stupid. It's just a mind dump of what I felt like writing at the time this was written." LOLZ! Go Sasha! (Sasha Shor, creator of all Ion Storm's packaging and corporate identity, etc.)

  • Here's one of the 2-page ads for Daikatana.  I liked this one best.  The tagline "Suspect everyone, trust no one" was tired and dumb even back then.

    Here's one of the 2-page ads for Daikatana. I liked this one best. The tagline "Suspect everyone, trust no one" was tired and dumb even back then.

  • Eidos ran a lot of co-marketing ads back in the late 90's that included their current game's main characters.  Like Daikatana's Hiro Miyamoto and Anachronox's Sly Boots.

    Eidos ran a lot of co-marketing ads back in the late 90's that included their current game's main characters. Like Daikatana's Hiro Miyamoto and Anachronox's Sly Boots.

  • The box cover of the European version.  The box was the kind where the top slid down over the bottom like board games, old Origin and Infocom games.

Love that plug by PC FORMAT.

    The box cover of the European version. The box was the kind where the top slid down over the bottom like board games, old Origin and Infocom games. Love that plug by PC FORMAT.

  • The back of the Euro box.

    The back of the Euro box.

  • The side of the Euro box.

    The side of the Euro box.

  • The bottom side of the Euro box so you could read the system specs and see the Euro rating.

    The bottom side of the Euro box so you could read the system specs and see the Euro rating.

  • A clean copy of the Daikatana logo.

    A clean copy of the Daikatana logo.

  • Here's the N64 box

    Here's the N64 box

  • Video of the N64 version being played.  Recorded by Kemco.

    Video of the N64 version being played. Recorded by Kemco.

  • The last Daikatana team picture

    The last Daikatana team picture

  • Scenes from the Daikatana N64 cinematics that explain the backstory.  I don't think these made it into the final game.

    Scenes from the Daikatana N64 cinematics that explain the backstory. I don't think these made it into the final game.

  • More N64 cinematic coolness.

    More N64 cinematic coolness.

  • More N64 cinematic coolness.

    More N64 cinematic coolness.

  • More N64 cinematic coolness.

    More N64 cinematic coolness.

  • More N64 cinematic coolness.

    More N64 cinematic coolness.

  • More N64 cinematic coolness.

    More N64 cinematic coolness.

  • The cover of the Daikatana comic by Mark Silvestri.

    The cover of the Daikatana comic by Mark Silvestri.

  • Me sitting at a computer in Ion's deathmatch station.

    Me sitting at a computer in Ion's deathmatch station.

  • Daikatana sell sheet that Eidos used to show buyers at large retailers.

    Daikatana sell sheet that Eidos used to show buyers at large retailers.

  • This was an area that I was building. It didn't turn out interesting, so I deleted it and it didn't make it into the game.

    This was an area that I was building. It didn't turn out interesting, so I deleted it and it didn't make it into the game.

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    The inside cover of the digipak in production.  It reads,"This is just a place holder for copy that tells all about John Romero's new masterpiece. This copy is also just here for you to see what type will look like in this area of space.  So don't keep reading this copy.  It's stupid.  It's just a mind dump of what I felt like writing at the time this was written."

LOLZ!  Go Sasha! (Sasha Shor, creator of all Ion Storm's packaging and corporate identity, etc.)
    Here's one of the 2-page ads for Daikatana.  I liked this one best.  The tagline "Suspect everyone, trust no one" was tired and dumb even back then.
    Eidos ran a lot of co-marketing ads back in the late 90's that included their current game's main characters.  Like Daikatana's Hiro Miyamoto and Anachronox's Sly Boots.