Romero > This picture was taken during DOOM development in 1993. This is the DOOM chainsaw sitting in a bucket, ready to be scanned by Kevin to create the image of the chainsaw in DOOM. The reason it's in a bucket is because it leaked oil! That's also why there's newspapers all around it. :) Heh heh, yes, the name of the chainsaw was Eager Beaver. The little Post-It Note next to the chainsaw says "Borrowed from Ann Graver Holz". Ann was Tom Hall's girlfriend at the time and since she had a chainsaw (Most of us apartment-dwellers did not own a chainsaw!), she let Tom borrow it. Tom, um, forgot to give it back to her.....so........it's still around. Tom is going to do something with it, probably sometime this year!
Romero > Both Shawn Green and myself are big heavy metal maniacs!  During DOOM we used to listen to lots of Alice in Chains, Black Sabbath, Judas Priest, Dokken, Metallica, etc. and here we are going crazy outside my office - HEADBANGING!  

Yes, this is how nuts it was at id Software.  Just a short break between coding, mapping, and insane deathmatch screaming.  The rack of CDs are mine and Carmack's and that's my office you can see into.  That office door is the one Carmack blasted open with his axe.
Romero > Pic taken for a magazine.
Romero > This is me with my spike necklace.
Romero > This is a pic of me during my senior year in high school.
Romero > This is the great Bobby Prince, our music composer between 1991-1994.  He did the music for Commander Keen 4, 5, 6, Catacomb 3D, Wolfenstein 3D, Spear of Destiny, DOOM, DOOM II.  In this picture you can see Bobby at id's apartment office during the summer of 1992, working on the music for Wolf3D and Spear of Destiny.  This picture is probably from the month of June.  The computer he's using in the pic is a 386/33. Heh.

Bobby shipped a ton of his equipment to the office.  You can't see the rack he has full of stuff, just off-camera.  He was just awesome to work with.  Before doing music, Bobby was a lawyer for a long time.

If you want to hear more of Bobby's music, just play Duke Nukem 3D - half the music in that game is his.  And it's excellent stuff as well - I listen to it almost every day still.
Romero > Rhaluka in Bucarest in 2004
Romero > Here I am at a party my parents had for Rhaluka's sister Ruxi.  I'm the one holding our dog Nibbles.  Unfortunately, it looks like someone took a shit on my shoulders.
Romero > This is a picture of the Shreveport lakehouse that id Software started in.  Tom took this pic of John Carmack and myself while we were working on the Super Mario 3 demo for Nintendo - so this was sometime in September 1990.

You can see how nice it was outside while we were inside just coding. Heh.  The computer setup on the far table was Tom's 386/33 and a TV set hooked up to a VCR that had a videotape of Super Mario 3 freeze-framed so he could duplicate the graphics pixel-by-pixel.

The TV between John and I was hooked up to an NES so we could play SM3 and watch the movement and how things worked so we could duplicate it.

There's a whiteboard propped up with writing on it that detailed all the tasks we needed to do to finish the demo.

During this time there was a lot of summer flooding around the lake and one day I actually waded through a ton of water up to my waist to get to id to keep coding.  Lucky for me I didn't run into any snakes!
Pic taken for a magazine.
Romero > Pic taken for a magazine.
Pic taken for a magazine.
See photo in gallery

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