Romero > Red Faction (N-Gage) photo
Romero > Here's the magic of Magnese!  These are the in-game instructions, animated for your pleasure (only the scrolling bottom).  I took that idea and ran with it for Pyramids of Egypt, my next game.
Romero > In-game action screenshot...your sub is at the top left just below the waves.  The ship just dropped a bomb and there are eels and a fish coming toward the player.  There's 3 manganese nodules for the player to collect here.
Romero > The date I put on the game was 1985 even though I finished it at the end of 1984.  I didn't want the game to seem old when people saw it, heh.

My girlfriend at the time (through most of high school) was Jennifer and I gave her special thanks because she gave me the ideas for the different sea creatures to put in the game....plus she was cool about me spending time writing it!
Romero > More sublime prose from the wordsmiths at UpTime.

Press RETURN to continue.
Romero > The literary work displayed on this screen is breathtaking.

Press RETURN to run it.
Romero > Here's the ghastly menu.  

[ego]  It's nice to see that it's the Feature Program though.  [/ego]
Romero > Thanks for renaming my game, Tom!  It was originally "Double Dangerous Dave" but I think Tom wanted to add his own little bit of alliteration to the title instead of letting me reach the next amazing level of game-naming with a TRIPLE alliteration!

The fucker.  Oh, hi Tom! I love you!
Romero > Here's the cover page of Softdisk 115 where Double Dangerous Dave was published.

This art was created by Kevin Cloud (of id Software).  Yes, Kevin worked at Softdisk, too!
Red Faction (N-Gage) photo
See photo in gallery

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