Romero > Here's a preview of my port of Red Faction from the PS2 to the N-Gage.  I really loved working on the project because it was a great way to learn the Nokia hardware.  

Making the first wireless deathmatch game was also a plus.
Romero > This is a great review of the PC version.  As you can tell, the guy (Andrew) is hardcore addicted to the game.  In fact, a few of the guys on my Gauntlet team at Midway were addicted to the game as well!

One wrong bit of info on this review is the "Also on:GBA" note.  We never got around to doing that but it sure would be cool.
Romero > It's amazing that the J2ME version of the game got 70%!  That just goes to show you how great a coder Charlie Wallace is - the guy is badass.  It's seriously tough to make a good game with the restrictions of the J2ME minimum spec platform.

Oh, you can see by the review that we "went ape". LOLZ.
Here's a preview of my port of Red Faction from the PS2 to the N-Gage. I really loved working on the project because it was a great way to learn the Nokia hardware.

Making the first wireless deathmatch game was also a plus.
Romero > Here's a preview of my port of Red Faction from the PS2 to the N-Gage.  I really loved working on the project because it was a great way to learn the Nokia hardware.  

Making the first wireless deathmatch game was also a plus.
Here's a preview of my port of Red Faction from the PS2 to the N-Gage. I really loved working on the project because it was a great way to learn the Nokia hardware.

Making the first wireless deathmatch game was also a plus.
See photo in gallery

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