Romero > This was my design page for Jumpster and you'll see I was getting ambitious with adding new enemies.  The problem was that I thought it was too similar to Jawbreaker II so I changed it to be simpler.

It also looks like I was planning on using Graphics Magician for the animation back then.  But I didn't - it's all my own code and none of Mark Pelczarski's!  Evidently, this made Mark resort to teaching college many years later.
Romero > This was my initial sketch for what I thought the game could be, with the first level on the left and the 2nd level on the right.
Romero > Finally Joey exits the maze......and i've finished writing the game and am out the door....
Romero > Some of my debugging notes and also the code to check for the exit door where you have to type in the correct word from the letters you've gathered.
Romero > More notes mostly on the passing variables back to BASIC and the code to collide with one of the letter cubes
Romero > My game notes continued after 4 months....
Romero > More maze code planning
Romero > Some notes on internal workings....
Romero > Blah blah blah mazecode
This was my design page for Jumpster and you'll see I was getting ambitious with adding new enemies. The problem was that I thought it was too similar to Jawbreaker II so I changed it to be simpler.

It also looks like I was planning on using Graphics Magician for the animation back then. But I didn't - it's all my own code and none of Mark Pelczarski's! Evidently, this made Mark resort to teaching college many years later.
Romero > This was my design page for Jumpster and you'll see I was getting ambitious with adding new enemies.  The problem was that I thought it was too similar to Jawbreaker II so I changed it to be simpler.

It also looks like I was planning on using Graphics Magician for the animation back then.  But I didn't - it's all my own code and none of Mark Pelczarski's!  Evidently, this made Mark resort to teaching college many years later.
This was my design page for Jumpster and you'll see I was getting ambitious with adding new enemies. The problem was that I thought it was too similar to Jawbreaker II so I changed it to be simpler.

It also looks like I was planning on using Graphics Magician for the animation back then. But I didn't - it's all my own code and none of Mark Pelczarski's! Evidently, this made Mark resort to teaching college many years later.
See photo in gallery

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