ROME.RO Photos

HOME BIO GAMETALK DEVELOPER’S CORNER GAMES ARTICLES GAME MUSIC EMULATORS CONTACT ME
Romero > I actually wrote Scout Search in 1983 soon after learning 6502 assembler.  It was originally titled Ricochet but I came up with a little story and changed the name.  You can see a little of the source code here with my handwritten comments about each line.
Romero > Here's the entire tiny game.  The first half is in BASIC, the second half is in 6502 machine language and is really the actual game code.  Back then, you could only make fast games if they were in assembler/machine language.  With Scout Search, I discovered that the secret to getting my games published was to have a bit of BASIC and a bit of 6502 assembler - a nice mix that actually made the code smaller because all the text printing and mundane code was kept short in BASIC and the exciting, fun game code was in 6502.
I actually wrote Scout Search in 1983 soon after learning 6502 assembler. It was originally titled Ricochet but I came up with a little story and changed the name. You can see a little of the source code here with my handwritten comments about each line.
Romero > I actually wrote Scout Search in 1983 soon after learning 6502 assembler.  It was originally titled Ricochet but I came up with a little story and changed the name.  You can see a little of the source code here with my handwritten comments about each line.
I actually wrote Scout Search in 1983 soon after learning 6502 assembler. It was originally titled Ricochet but I came up with a little story and changed the name. You can see a little of the source code here with my handwritten comments about each line.
See photo in gallery

Comments

|

New comment:

Name: Email: Link:


To foil spammers, enter this code: copy this text in this box: Code unreadable?





Email John | //ROME.RO