Romero > The back of the invitation.
Romero > Here's the front of the inviation I made for the event.
Romero > This is the lapel button that attendees had to wear to get in.  The security was very, very tight but luckily everyone got in.
Romero > More sublime prose from the wordsmiths at UpTime.

Press RETURN to continue.
Romero > The literary work displayed on this screen is breathtaking.

Press RETURN to run it.
Romero > Here's the ghastly menu.  

[ego]  It's nice to see that it's the Feature Program though.  [/ego]
Romero > Someone's an artist!

Seriously, I did not draw this picture - someone at UpTime did it.  Because I didn't even know they published my game until 17 years after the fact.

And I love the way they renamed the game by dropping the apostrophe S off the word "Bongo's".  Everywhere on the screen you see "BONGO BASH" except when you actually run the game - even the damn filename is wrong!  Sure, it's funny because it sounds like the damn monkey is saying it but the meaning changed with the rename. Grr.
Romero > The Apple II UpTime version of Dangerous Dave, the ORIGINAL version, was published with an article you read in the UpTime shell.  And here it is - beware, it's long.

The text was written by my friend Jay Wilbur, the Editor of UpTime back then, and future id Software CEO.
Romero > The double-res version of the legendary PC version's title screen.

Now ITS OWN legend of legends in legend-land.
The back of the invitation.
Romero > The back of the invitation.
The back of the invitation.
See photo in gallery

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