Twilight Treasures was the original name I gave to this little game I wrote with my friend Rob. When Nibble decided to buy it and publish in 1988 it they renamed it, I guessing, to be more direct and to the point. They ruined my alliterative masterpiece and so when I later ported the game in 1989 to the PC for Softdisk I gave it its rightful name.
The play mechanic in the game is real fun and simple - avoid everything and get the treasure then return back to your boat. It's similar to Pac-Man. But if I had only tweaked the idea a bit I could have ended up with the sensation that became Insaniquarium (17 years later, though).
The end of the shape data and the start of the 6502 assembly language. Readers could either type in this code or skip past it and enter the machine code directly into memory.
I'm glad they printed my program comments - it's one of the major reasons readers like to see the listing.....so they can learn.
The end of the shape data and the start of the 6502 assembly language. Readers could either type in this code or skip past it and enter the machine code directly into memory.
I'm glad they printed my program comments - it's one of the major reasons readers like to see the listing.....so they can learn.
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Current: 224px x 300px |