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Random pictures from my gaming past, present....and FUTURE?
Updated: Mar 31, 2008 7:20pm PST
Eventually this will hold all Daikatana materials, pictures, etc. that ...
Updated: May 22, 2007 11:44pm PST
Commander Keen, the game that put id Software on the map. Few people ...
Updated: May 21, 2007 9:58pm PST
Here are the pictures of Djedditt's custom European Super Nintendo tha ...
Updated: Feb 23, 2007 12:20pm PST
HDB was our first game at Monkeystone Games, written primarily for the ...
Updated: Feb 19, 2007 1:41am PST
I wanted to make a big maze game with lots of levels ala Lode Runner s ...
Updated: Dec 12, 2006 12:01am PST
Major Mayhem was a quick little game I wrote in 1985 while I was livin ...
Updated: Dec 03, 2006 1:22am PST
An Apple II side-scrolling shooter that I wrote in December 1984 and e ...
Updated: Dec 03, 2006 12:07am PST
I created this game to enter the A+ Programming Contest they had d ...
Updated: Apr 09, 2006 4:49pm PST
This is a GBA-only game that we did (Monkeystone) for Majesco using se ...
Updated: Mar 26, 2006 2:17am PST
This was a classic on the Mac and most definitely not on the //gs. I ...
Updated: Mar 07, 2006 12:57am PST
Alfredo was a little stick-figure guy who was always getting himself d ...
Updated: Mar 07, 2006 12:51am PST
While working at Softdisk I wanted to make them their first double-res ...
Updated: Mar 06, 2006 11:36pm PST
Monkeystone Games got the contract to port Red Faction to the N-Gage. ...
Updated: Mar 05, 2006 8:15pm PST
The reason I wrote Lethal Labyrinth was to write my first double-res g ...
Updated: Mar 05, 2006 7:23pm PST
Even though Hovertank was just one of the many Softdisk games we made, ...
Updated: Mar 05, 2006 7:16pm PST
The very much misspelled "Missle Defense" was a very early game of min ...
Updated: Mar 05, 2006 5:28pm PST
Twilight Treasures was the original name I gave to this little game I ...
Updated: Mar 05, 2006 3:21am PST
I wanted to write my own twist on Asteroids.....so I wrote this game a ...
Updated: Mar 05, 2006 1:55am PST
Jumpster was a crazy little game that I came up with in 1983 while I w ...
Updated: Mar 05, 2006 1:45am PST
This was one of the games that I wrote purely on paper while I was lea ...
Updated: Mar 05, 2006 1:12am PST
1982 Apple II game One of my earliest games - before I knew how to ...
Updated: Mar 05, 2006 1:02am PST
I wrote Krazy Kobra in 1983 because I had loved Snake Byte (Chuck Somm ...
Updated: Mar 05, 2006 12:49am PST
City Centurian was the second game that Nibble Magazine published of m ...
Updated: Mar 04, 2006 10:28pm PST
QTEST was the Quake Test version we released on February 24, 1996 to t ...
Updated: Feb 27, 2006 6:37pm PST
Back in 1988 I left Origin Systems to co-found a new game company name ...
Updated: Feb 26, 2006 5:41pm PST
Hardcore dumb! This was my first lame Missile Command clone. I follo ...
Updated: Nov 03, 2005 1:04am PST
Congo Cube is the only puzzle game I've ever made. It was a really gr ...
Updated: Sep 09, 2005 10:20am PST
1984 Apple II game Published on inCider "HotCider" disk Published in ...
Updated: Sep 07, 2005 3:01am PST
The legend of Dangerous Dave is an interesting one that began back in ...
Updated: Sep 06, 2005 4:58am PST
Dangerous Dave II: The Haunted Mansion
The beautiful sequel to Dangerous Dave - all four of us at id Software ...
Updated: Sep 06, 2005 3:48am PST
1984 Apple II game My first published game, it was printed in inCid ...
Updated: Jul 04, 2005 12:43am PST