ROME.RO Photos -- John Romero
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Random pictures from my gaming past, present....and FUTURE?

Updated: May 17, 2010 4:03pm PDT

Cars, Houses & Things

Here's where I put pictures of my past and current houses, cars and wh ...

Updated: Feb 20, 2010 4:21pm PDT

Congo Cube

Congo Cube is the only puzzle game I've ever made. It was a really gr ...

Updated: Sep 09, 2005 10:20am PDT

Posters You Can Print

Here are some hi-res posters I made. I actually have these on the wal ...

Updated: Apr 03, 2007 11:10pm PDT

Your Bio

Game Designer and Programmer, I've done it all over the past 30 years of making games. Currently, I'm the co-founder and Executive Vice-President of Game Development of Gazillion Entertainment in the Bay area.
alfredo    apple    block party    bongo's bash    box    city centurian    cover    daikatana    dangerous dave    doom    dsci    enemy    game    hdb    hummer    id software    instructions    ion    ion storm    john    lethal labyrinth    level    logo    majormayhem    map    marketing    members    monkeystone    n64    nibble    notes    programming    pyramids of egypt    qtest    quake    quake card    quinlan    romero    scout search    screen    screenshot    snes    softdisk    sshot    sub stalker    subnodule    title    tom hall    uptime    2001

Galleries

Brenda

My amazing wife.

Updated: Oct 16, 2013 12:53am CST

Camera Awesome Photos

Updated: Oct 16, 2013 12:45am CST

Ravenwood Fair

Updated: Oct 15, 2013 2:12pm CST

Family

A nice little gallery with pictures of my family

Updated: Oct 23, 2012 10:09am CST

John

Through time and space

Updated: Oct 23, 2012 9:55am CST

Commander Keen

Commander Keen, the game that put id Software on the map. Few people ...

Updated: Jul 31, 2010 5:42am CST

The Archives

Random pictures from my gaming past, present....and FUTURE?

Updated: May 18, 2010 7:03am CST

Deus Ex

Updated: Feb 22, 2010 8:45am CST

Daikatana

Eventually this will hold all Daikatana materials, pictures, etc. that ...

Updated: Feb 21, 2010 1:46pm CST

Ion Storm

My Castle in the Sky, at least for a while. The office was pretty swa ...

Updated: Feb 21, 2010 8:45am CST

Quake

Updated: Feb 21, 2010 8:02am CST

Pyramids of Egypt

I wanted to make a big maze game with lots of levels ala Lode Runner s ...

Updated: Feb 21, 2010 7:56am CST

Gauntlet: Seven Sorrows

Updated: Feb 21, 2010 7:31am CST

DOOM

For all things DOOM-related

Updated: Feb 21, 2010 7:30am CST

Hyperspace Delivery Boy!

HDB was our first game at Monkeystone Games, written primarily for the ...

Updated: Feb 21, 2010 7:23am CST

Cars, Houses & Things

Here's where I put pictures of my past and current houses, cars and wh ...

Updated: Feb 21, 2010 7:21am CST

Shadow Knights

In 1990, we created our last game on location at Softdisk for Gamer's ...

Updated: Feb 21, 2010 7:07am CST

Cartoons

Updated: Feb 21, 2010 7:04am CST

Wolfenstein 3D / Spear of Destiny

Updated: Feb 21, 2010 7:02am CST

Fan Art

Art drawn by ROME.RO fans!

Updated: Oct 23, 2008 1:58am CST

SmugShots

Updated: Jul 12, 2008 7:32pm CST

People and Pets

Updated: Jan 03, 2008 10:01am CST

ROME.RO member photos

This is where all our GAMETALK member photos go so you can put a face ...

Updated: May 18, 2007 10:33am CST

Posters You Can Print

Here are some hi-res posters I made. I actually have these on the wal ...

Updated: Apr 04, 2007 2:10pm CST

Daikatana SNES

Here are the pictures of Djedditt's custom European Super Nintendo tha ...

Updated: Feb 24, 2007 3:20am CST

Monkeystone

Monkeystone product and company pictures. Monkeystone Games was co-fo ...

Updated: Feb 19, 2007 4:46pm CST

Major Mayhem

Major Mayhem was a quick little game I wrote in 1985 while I was livin ...

Updated: Dec 03, 2006 4:22pm CST

Subnodule

An Apple II side-scrolling shooter that I wrote in December 1984 and e ...

Updated: Dec 03, 2006 3:07pm CST

Cavern Crusader

I created this game to enter the A+ Programming Contest they had d ...

Updated: Apr 10, 2006 7:49am CST

Cartoon Network Block Party

This is a GBA-only game that we did (Monkeystone) for Majesco using se ...

Updated: Mar 26, 2006 5:17pm CST

Dark Castle - Apple //gs

This was a classic on the Mac and most definitely not on the //gs. I ...

Updated: Mar 07, 2006 3:57pm CST

Alfredo's Stupendous Surprise

Alfredo was a little stick-figure guy who was always getting himself d ...

Updated: Mar 07, 2006 3:51pm CST

Sub Stalker

While working at Softdisk I wanted to make them their first double-res ...

Updated: Mar 07, 2006 2:36pm CST

Red Faction (N-Gage)

Monkeystone Games got the contract to port Red Faction to the N-Gage. ...

Updated: Mar 06, 2006 11:15am CST

Lethal Labyrinth

The reason I wrote Lethal Labyrinth was to write my first double-res g ...

Updated: Mar 06, 2006 10:23am CST

Hovertank

Even though Hovertank was just one of the many Softdisk games we made, ...

Updated: Mar 06, 2006 10:16am CST

Missle Defense

The very much misspelled "Missle Defense" was a very early game of min ...

Updated: Mar 06, 2006 8:28am CST

Twilight Treasures

Twilight Treasures was the original name I gave to this little game I ...

Updated: Mar 05, 2006 6:21pm CST

Evil Eye

I wanted to write my own twist on Asteroids.....so I wrote this game a ...

Updated: Mar 05, 2006 4:55pm CST

Jumpster

Jumpster was a crazy little game that I came up with in 1983 while I w ...

Updated: Mar 05, 2006 4:45pm CST

Mach-Six

This was one of the games that I wrote purely on paper while I was lea ...

Updated: Mar 05, 2006 4:12pm CST

Dodge Em

1982 Apple II game One of my earliest games - before I knew how to ...

Updated: Mar 05, 2006 4:02pm CST

Krazy Kobra

I wrote Krazy Kobra in 1983 because I had loved Snake Byte (Chuck Somm ...

Updated: Mar 05, 2006 3:49pm CST

City Centurian

City Centurian was the second game that Nibble Magazine published of m ...

Updated: Mar 05, 2006 1:28pm CST

QTEST

QTEST was the Quake Test version we released on February 24, 1996 to t ...

Updated: Feb 28, 2006 9:37am CST

Might & Magic II (C64)

Back in 1988 I left Origin Systems to co-found a new game company name ...

Updated: Feb 27, 2006 8:41am CST

Phazzar

Hardcore dumb! This was my first lame Missile Command clone. I follo ...

Updated: Nov 03, 2005 4:04pm CST

Congo Cube

Congo Cube is the only puzzle game I've ever made. It was a really gr ...

Updated: Sep 10, 2005 1:20am CST

Bongo's Bash

1984 Apple II game Published on inCider "HotCider" disk Published in ...

Updated: Sep 07, 2005 6:01pm CST

Dangerous Dave

The legend of Dangerous Dave is an interesting one that began back in ...

Updated: Sep 06, 2005 7:58pm CST

Dangerous Dave II: The Haunted Mansion

The beautiful sequel to Dangerous Dave - all four of us at id Software ...

Updated: Sep 06, 2005 6:48pm CST

Scout Search

1984 Apple II game My first published game, it was printed in inCid ...

Updated: Jul 04, 2005 3:43pm CST

Current Projects

Updated: Jun 04, 2005 1:52pm CST

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