Romero

Romero

Game Designer and Programmer, I've done it all over the past 30 years of making games. Currently, I'm the co-founder and Executive Vice-President of Game Development of Gazillion Entertainment in the Bay area.

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Recent Photos

This picture was taken during DOOM development in 1993. Adrian's in his room (which he shared with Kevin Cloud)<br />
and you can see here that he was modeling the Baron of Hell out of clay himself, based on his own sketch of the Baron.<br />
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Also, this was the very first clay model that was made for DOOM.<br />
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At this stage, he wasn't called the Baron of Hell, but rather, a Bruiser Brother (since there were two of them at the end<br />
of the first episode of DOOM.

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Tiles courtesy MapQuest
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