ROME.RO Photos -- John Romero
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Random pictures from my gaming past, present....and FUTURE?

Updated: May 17, 2010 4:03pm PST

Cars, Houses & Things

Here's where I put pictures of my past and current houses, cars and wh ...

Updated: Feb 20, 2010 4:21pm PST

Congo Cube

Congo Cube is the only puzzle game I've ever made. It was a really gr ...

Updated: Sep 09, 2005 10:20am PST

Posters You Can Print

Here are some hi-res posters I made. I actually have these on the wal ...

Updated: Apr 03, 2007 11:10pm PST

Your Bio

Game Designer and Programmer, I've done it all over the past 30 years of making games. Currently, I'm the co-founder and Executive Vice-President of Game Development of Gazillion Entertainment in the Bay area.
alfredo    apple    block party    bongo's bash    box    city centurian    cover    daikatana    dangerous dave    doom    dsci    enemy    game    hdb    hummer    id software    instructions    ion    ion storm    john    lethal labyrinth    level    logo    majormayhem    map    marketing    members    monkeystone    n64    nibble    notes    programming    pyramids of egypt    qtest    quake    quake card    quinlan    romero    scout search    screen    screenshot    snes    softdisk    sshot    sub stalker    subnodule    title    tom hall    uptime    2001

Galleries

Brenda

My amazing wife.

Updated: Oct 15, 2013 9:53am PST

Camera Awesome Photos

Updated: Oct 15, 2013 9:45am PST

Ravenwood Fair

Updated: Oct 14, 2013 11:12pm PST

Family

A nice little gallery with pictures of my family

Updated: Oct 22, 2012 7:09pm PST

John

Through time and space

Updated: Oct 22, 2012 6:55pm PST

Commander Keen

Commander Keen, the game that put id Software on the map. Few people ...

Updated: Jul 30, 2010 2:42pm PST

The Archives

Random pictures from my gaming past, present....and FUTURE?

Updated: May 17, 2010 4:03pm PST

Deus Ex

Updated: Feb 21, 2010 5:45pm PST

Daikatana

Eventually this will hold all Daikatana materials, pictures, etc. that ...

Updated: Feb 20, 2010 10:46pm PST

Ion Storm

My Castle in the Sky, at least for a while. The office was pretty swa ...

Updated: Feb 20, 2010 5:45pm PST

Quake

Updated: Feb 20, 2010 5:02pm PST

Pyramids of Egypt

I wanted to make a big maze game with lots of levels ala Lode Runner s ...

Updated: Feb 20, 2010 4:56pm PST

Gauntlet: Seven Sorrows

Updated: Feb 20, 2010 4:31pm PST

DOOM

For all things DOOM-related

Updated: Feb 20, 2010 4:30pm PST

Hyperspace Delivery Boy!

HDB was our first game at Monkeystone Games, written primarily for the ...

Updated: Feb 20, 2010 4:23pm PST

Cars, Houses & Things

Here's where I put pictures of my past and current houses, cars and wh ...

Updated: Feb 20, 2010 4:21pm PST

Shadow Knights

In 1990, we created our last game on location at Softdisk for Gamer's ...

Updated: Feb 20, 2010 4:07pm PST

Cartoons

Updated: Feb 20, 2010 4:04pm PST

Wolfenstein 3D / Spear of Destiny

Updated: Feb 20, 2010 4:02pm PST

Fan Art

Art drawn by ROME.RO fans!

Updated: Oct 22, 2008 10:58am PST

SmugShots

Updated: Jul 12, 2008 4:32am PST

People and Pets

Updated: Jan 02, 2008 7:01pm PST

ROME.RO member photos

This is where all our GAMETALK member photos go so you can put a face ...

Updated: May 17, 2007 7:33pm PST

Posters You Can Print

Here are some hi-res posters I made. I actually have these on the wal ...

Updated: Apr 03, 2007 11:10pm PST

Daikatana SNES

Here are the pictures of Djedditt's custom European Super Nintendo tha ...

Updated: Feb 23, 2007 12:20pm PST

Monkeystone

Monkeystone product and company pictures. Monkeystone Games was co-fo ...

Updated: Feb 19, 2007 1:46am PST

Major Mayhem

Major Mayhem was a quick little game I wrote in 1985 while I was livin ...

Updated: Dec 03, 2006 1:22am PST

Subnodule

An Apple II side-scrolling shooter that I wrote in December 1984 and e ...

Updated: Dec 03, 2006 12:07am PST

Cavern Crusader

I created this game to enter the A+ Programming Contest they had d ...

Updated: Apr 09, 2006 4:49pm PST

Cartoon Network Block Party

This is a GBA-only game that we did (Monkeystone) for Majesco using se ...

Updated: Mar 26, 2006 2:17am PST

Dark Castle - Apple //gs

This was a classic on the Mac and most definitely not on the //gs. I ...

Updated: Mar 07, 2006 12:57am PST

Alfredo's Stupendous Surprise

Alfredo was a little stick-figure guy who was always getting himself d ...

Updated: Mar 07, 2006 12:51am PST

Sub Stalker

While working at Softdisk I wanted to make them their first double-res ...

Updated: Mar 06, 2006 11:36pm PST

Red Faction (N-Gage)

Monkeystone Games got the contract to port Red Faction to the N-Gage. ...

Updated: Mar 05, 2006 8:15pm PST

Lethal Labyrinth

The reason I wrote Lethal Labyrinth was to write my first double-res g ...

Updated: Mar 05, 2006 7:23pm PST

Hovertank

Even though Hovertank was just one of the many Softdisk games we made, ...

Updated: Mar 05, 2006 7:16pm PST

Missle Defense

The very much misspelled "Missle Defense" was a very early game of min ...

Updated: Mar 05, 2006 5:28pm PST

Twilight Treasures

Twilight Treasures was the original name I gave to this little game I ...

Updated: Mar 05, 2006 3:21am PST

Evil Eye

I wanted to write my own twist on Asteroids.....so I wrote this game a ...

Updated: Mar 05, 2006 1:55am PST

Jumpster

Jumpster was a crazy little game that I came up with in 1983 while I w ...

Updated: Mar 05, 2006 1:45am PST

Mach-Six

This was one of the games that I wrote purely on paper while I was lea ...

Updated: Mar 05, 2006 1:12am PST

Dodge Em

1982 Apple II game One of my earliest games - before I knew how to ...

Updated: Mar 05, 2006 1:02am PST

Krazy Kobra

I wrote Krazy Kobra in 1983 because I had loved Snake Byte (Chuck Somm ...

Updated: Mar 05, 2006 12:49am PST

City Centurian

City Centurian was the second game that Nibble Magazine published of m ...

Updated: Mar 04, 2006 10:28pm PST

QTEST

QTEST was the Quake Test version we released on February 24, 1996 to t ...

Updated: Feb 27, 2006 6:37pm PST

Might & Magic II (C64)

Back in 1988 I left Origin Systems to co-found a new game company name ...

Updated: Feb 26, 2006 5:41pm PST

Phazzar

Hardcore dumb! This was my first lame Missile Command clone. I follo ...

Updated: Nov 03, 2005 1:04am PST

Congo Cube

Congo Cube is the only puzzle game I've ever made. It was a really gr ...

Updated: Sep 09, 2005 10:20am PST

Bongo's Bash

1984 Apple II game Published on inCider "HotCider" disk Published in ...

Updated: Sep 07, 2005 3:01am PST

Dangerous Dave

The legend of Dangerous Dave is an interesting one that began back in ...

Updated: Sep 06, 2005 4:58am PST

Dangerous Dave II: The Haunted Mansion

The beautiful sequel to Dangerous Dave - all four of us at id Software ...

Updated: Sep 06, 2005 3:48am PST

Scout Search

1984 Apple II game My first published game, it was printed in inCid ...

Updated: Jul 04, 2005 12:43am PST

Current Projects

Updated: Jun 03, 2005 10:52pm PST

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